Information Technology Programming (ITP) at Brightpoint Community College


         
 
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ITP 100 - Software Design
Introduces principles and practices of software development. Includes instruction in critical thinking, problem solving skills, and essential programming logic in structured and object-oriented design using contemporary tools.
Lecture 3-4 hours per week.
3-4 credits
ITP 110 - Visual Basic Programming I
Involves instruction in fundamentals of event-driven programming using Visual Basic. Emphasizes program construction, algorithm development, coding, debugging, and documentation of graphical user interface applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 120 - Java Programming I
Entails instruction in fundamentals of object-oriented programming using Java. Emphasizes program construction, algorithm development, coding, debugging, and documentation of console and graphical user interface applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 136 - C# Programming I
Presents instruction in fundamentals of object-oriented programming and design using C#. Emphasizes program construction, algorithm development, coding, debugging, and documentation of applications within the .NET framework.
Lecture 3-4 hours per week.
3-4 credits
ITP 140 - Client Side Scripting
Provides instruction in fundamentals of Internet application design, development, and deployment using client side scripting language(s).
Lecture 3-4 hours per week.
3-4 credits
ITP 150 - Python Programming
Entails instruction in fundamentals of object-oriented programming using Python. Emphasizes program construction, algorithm development, coding, debugging, and documentation of Python applications.
Lecture 3-4 hours. Total 3-4 hours per week.
3-4 credits
ITP 150 Detailed Outline (VCCS Faculty & Staff Only) icon
ITP 160 - Introduction to Game Design & Development
Introduces object-oriented game design and development. Provides overview of the electronic game design and development process and underlines the historical contest, content creation strategies, game careers, and future trends in the industry. Utilizes a game language environment to introduce game design, object-oriented paradigms, software design, software development and product testing. Teaches skills of writing a game design document and creating a game with several levels and objects. Integrate 2D animations, 3D models, sound effects, and background music as well as graphic backgrounds.
Lecture 3-4 hours per week.
3-4 credits
ITP 170 - Project Management
Introduces the concepts of project management as defined by the Project Management Institute, the accreditation body for project management.
Lecture 3-4 hours per week.
3-4 credits
ITP 220 - Java Programming II
Imparts instruction in application of advanced object-oriented techniques to application development using Java. Emphasizes database connectivity, inner classes, collection classes, networking, and threads.
Lecture 3-4 hours per week.
3-4 credits
ITP 251 - Systems Analysis and Design
Focuses on application of information technologies (IT) to system life cycle methodology, systems analysis, systems design, and system implementation practices. Covers methodologies related to identification of information requirements, feasibility in the areas of economic, technical and social requirements, and related issues are included in course content. Software applications may be used to enhance student skills.
Lecture 3-4 hours per week.
3-4 credits