Information Technology Programming (ITP) at Patrick Henry Community College


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ITP 100 - Software Design
Introduces principles and practices of software development. Includes instruction in critical thinking, problem solving skills, and essential programming logic in structured and object-oriented design using contemporary tools.
Lecture 3-4 hours per week.
3-4 credits
ITP 110 - Visual Basic Programming I
Involves instruction in fundamentals of event-driven programming using Visual Basic. Emphasizes program construction, algorithm development, coding, debugging, and documentation of graphical user interface applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 112 - Visual Basic.NET I
Concentrates instruction in fundamentals of object-oriented programming using Visual Basic.NET and the .NET framework. Emphasizes program construction algorithm development, coding debugging, and documentation of graphical user interface applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 120 - Java Programming I
Entails instruction in fundamentals of object-oriented programming using Java. Emphasizes program construction, algorithm development, coding, debugging, and documentation of console and graphical user interface applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 132 - C++ Programming I
Centers instruction in fundamentals of object-oriented programming and design using C++. Emphasizes program construction, algorithm development, coding, debugging, and documentation of C++ applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 136 - C# Programming I
Presents instruction in fundamentals of object-oriented programming and design using C#. Emphasizes program construction, algorithm development, coding, debugging, and documentation of applications within the .NET framework.
Lecture 3-4 hours per week.
3-4 credits
ITP 160 - Introduction to Game Design & Development
Introduces object-oriented game design and development. Provides overview of the electronic game design and development process and underlines the historical contest, content creation strategies, game careers, and future trends in the industry. Utilizes a game language environment to introduce game design, object-oriented paradigms, software design, software development and product testing. Teaches skills of writing a game design document and creating a game with several levels and objects. Integrate 2D animations, 3D models, sound effects, and background music as well as graphic backgrounds.
Lecture 3-4 hours per week.
3-4 credits
ITP 170 - Project Management
Introduces the concepts of project management as defined by the Project Management Institute, the accreditation body for project management.
Lecture 3-4 hours per week.
3-4 credits
ITP 198 - Seminar and Project
Requires completion of a project or research report related to the student's occupational objectives and a study of approaches to the selection and pursuit of career opportunities in the field.
May be repeated for credit. Variable hours.
1-5 credits
ITP 212 - Visual Basic.NET II
Includes instruction in application of advanced event-driven techniques to application development. Emphasizes database connectivity, advanced controls, web forms, and web services using Visual Basic.NET.
Lecture 3-4 hours per week.
3-4 credits
ITP 220 - Java Programming II
Imparts instruction in application of advanced object-oriented techniques to application development using Java. Emphasizes database connectivity, inner classes, collection classes, networking, and threads.
Lecture 3-4 hours per week.
3-4 credits
ITP 232 - C++ Programming II
Presents in-depth instruction of advanced object-oriented techniques for data structures using C++.
Lecture 3-4 hours per week.
3-4 credits