Information Technology Programming (ITP) at Danville Community College
Distance Learning
Time of Day
Term
- ITP 100 - Software Design
- Introduces principles and practices of software development. Includes instruction in critical thinking, problem solving skills, and essential programming logic in structured and object-oriented design using contemporary tools.Lecture 3-4 hours per week.
3-4 credits - ITP 112 - Visual Basic.NET I
- Concentrates instruction in fundamentals of object-oriented programming using Visual Basic.NET and the .NET framework. Emphasizes program construction algorithm development, coding debugging, and documentation of graphical user interface applications.Lecture 3-4 hours per week.
3-4 credits - ITP 120 - Java Programming I
- Entails instruction in fundamentals of object-oriented programming using Java. Emphasizes program construction, algorithm development, coding, debugging, and documentation of console and graphical user interface applications.Lecture 3-4 hours per week.
3-4 credits - ITP 132 - C++ Programming I
- Centers instruction in fundamentals of object-oriented programming and design using C++. Emphasizes program construction, algorithm development, coding, debugging, and documentation of C++ applications.Lecture 3-4 hours per week.
3-4 credits - ITP 136 - C# Programming I
- Presents instruction in fundamentals of object-oriented programming and design using C#. Emphasizes program construction, algorithm development, coding, debugging, and documentation of applications within the .NET framework.Lecture 3-4 hours per week.
3-4 credits - ITP 150 - Python Programming
- Entails instruction in fundamentals of object-oriented programming using Python. Emphasizes program construction, algorithm development, coding, debugging, and documentation of Python applications.Lecture 3-4 hours. Total 3-4 hours per week.
3-4 credits - ITP 160 - Introduction to Game Design & Development
- Introduces object-oriented game design and development. Provides overview of the electronic game design and development process and underlines the historical contest, content creation strategies, game careers, and future trends in the industry. Utilizes a game language environment to introduce game design, object-oriented paradigms, software design, software development and product testing. Teaches skills of writing a game design document and creating a game with several levels and objects. Integrate 2D animations, 3D models, sound effects, and background music as well as graphic backgrounds.Lecture 3-4 hours per week.
3-4 credits - ITP 165 - Gaming and Simulation
- Introduces students to the concepts and applications of gaming and simulation through the use of gaming and simulation tools, as well as through basic programming skills.
3-4 credits - ITP 170 - Project Management
- Introduces the concepts of project management as defined by the Project Management Institute, the accreditation body for project management.Lecture 3-4 hours per week.
3-4 credits - ITP 190 - Coordinated Internship
- Supervises on-the-job training in selected business, industrial or service firms coordinated by the college.Credit/practice ratio not to exceed 1:5 hours. May be repeated for credit. Variable hours.
1-5 credits - ITP 195 - Topics In
- Provides an opportunity to explore topical areas of interest to or needed by students.May be used also for special honors courses. May be repeated for credit. Variable hours.
1-5 credits - ITP 212 - Visual Basic.NET II
- Includes instruction in application of advanced event-driven techniques to application development. Emphasizes database connectivity, advanced controls, web forms, and web services using Visual Basic.NET.Lecture 3-4 hours per week.
3-4 credits - ITP 214 - Windows Mobile Development
- Provides skills for creating mobile enterprise solutions by using the Smart Device Extensions for Microsoft Visual Studio .NET and the Microsoft .NET Compact Framework for wireless devices. Develops systems including mobile phones and a range of rich hand-held devices such as PDAs using applications utilizing the .NET Compact Framework. Covers Enterprise business applications and game applications.Lecture 3-4 hours per week.
3-4 credits - ITP 220 - Java Programming II
- Imparts instruction in application of advanced object-oriented techniques to application development using Java. Emphasizes database connectivity, inner classes, collection classes, networking, and threads.Lecture 3-4 hours per week.
3-4 credits - ITP 225 - Web Scripting Languages
- Introduces students to the principles, systems, and tools used to implement Web applications. Provides students with a comprehensive introduction to the programming tools and skills required to build and maintain interactive Web sites. Students will develop Web applications utilizing client-side and server-side scripting languages along with auxiliary tools needed for complete applications.3-4 credits
- ITP 226 - Mobile Java Android Development
- Provides the necessary design and programming skills required for developing applications on mobile devices (smartphones, tablets, etc.). Utilize the Java-based Android Development Kit to create Android applications, from concept to business model to final product.Lecture 3-4 hours per week. 3-4 credits.
3-4 credits - ITP 236 - C# Programming II
- Focuses instruction in advanced object-oriented techniques using C# for application development. Emphasizes database connectivity and networking using the .NET Framework.Lecture 3-4 hours per week.
3-4 credits - ITP 244 - ASP.NET--Server Side Programming
- Entails instruction in creation of ASP.NET Web applications to deliver dynamic content to a Web site utilizing server controls, web forms, and web services to accomplish complex data access tasks.Lecture 3-4 hours per week.
3-4 credits - ITP 246 - JAVA - Server Side Programming
- Provides instruction in application and integration of web-based clients and server-side java to three-tier business applications. Includes us of tools UML, XML, Java servlets, JSPs, and JDBC database access.Lecture 3-4 hours per week.
3-4 credits - ITP 251 - Systems Analysis and Design
- Focuses on application of information technologies (IT) to system life cycle methodology, systems analysis, systems design, and system implementation practices. Covers methodologies related to identification of information requirements, feasibility in the areas of economic, technical and social requirements, and related issues are included in course content. Software applications may be used to enhance student skills.Lecture 3-4 hours per week.
3-4 credits - ITP 258 - Systems Development Project
- Provides instruction in application of life cycle system development methodologies using a case study which incorporates feasibility study system analysis, system design, program specification, and implementation planning. Course project assignment(s) will have students perform as members of system development teams.Lecture 3-4 hours per week.
3-4 credits - ITP 265 - Applications of Modeling and Simulation
- Expands understanding of Modeling and Simulation via the implementation of a capstone project. Continues to develop object oriented programming skills. Expands three dimensional visualization skills. Examines all aspects of the project lifecycle. Develops workplace readiness for the Modeling and Simulation industry.Lecture 3-4 hours per week.
3-4 credits - ITP 295 - Topics In
- Provides an opportunity to explore topical areas of interest to or needed by students.May be used also for special honors courses. May be repeated for credit. Variable hours.
1-5 credits