ITP 100 - Software Design
Introduces principles and practices of software development. Includes instruction in critical thinking, problem solving skills, and essential programming logic in structured and object-oriented design using contemporary tools.
Lecture 3-4 hours per week.
3-4 credits
ITP 120 - Java Programming I
Entails instruction in fundamentals of object-oriented programming using Java. Emphasizes program construction, algorithm development, coding, debugging, and documentation of console and graphical user interface applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 132 - C++ Programming I
Centers instruction in fundamentals of object-oriented programming and design using C++. Emphasizes program construction, algorithm development, coding, debugging, and documentation of C++ applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 137 - Programming IOS Devices
Examines object-oriented Objective C design and programming concepts for Mac OS X, iPhone and iPad. Introduces the tools and APIs for the latest iOS SDK, and how they fit together to build full-featured iOS and Mac OS X applications.
Lecture 3-4 hours per week. 3-4 credits.
3-4 credits
ITP 140 - Client Side Scripting
Provides instruction in fundamentals of Internet application design, development, and deployment using client side scripting language(s).
Lecture 3-4 hours per week.
3-4 credits
ITP 150 - Python Programming
Entails instruction in fundamentals of object-oriented programming using Python. Emphasizes program construction, algorithm development, coding, debugging, and documentation of Python applications.
Lecture 3-4 hours. Total 3-4 hours per week.
3-4 credits
ITP 160 - Introduction to Game Design & Development
Introduces object-oriented game design and development. Provides overview of the electronic game design and development process and underlines the historical contest, content creation strategies, game careers, and future trends in the industry. Utilizes a game language environment to introduce game design, object-oriented paradigms, software design, software development and product testing. Teaches skills of writing a game design document and creating a game with several levels and objects. Integrate 2D animations, 3D models, sound effects, and background music as well as graphic backgrounds.
Lecture 3-4 hours per week.
3-4 credits
ITP 165 - Gaming and Simulation
Introduces students to the concepts and applications of gaming and simulation through the use of gaming and simulation tools, as well as through basic programming skills.

3-4 credits
ITP 170 - Project Management
Introduces the concepts of project management as defined by the Project Management Institute, the accreditation body for project management.
Lecture 3-4 hours per week.
3-4 credits
ITP 195 - Topics In
Provides an opportunity to explore topical areas of interest to or needed by students.
May be used also for special honors courses. May be repeated for credit. Variable hours.
1-5 credits
ITP 220 - Java Programming II
Imparts instruction in application of advanced object-oriented techniques to application development using Java. Emphasizes database connectivity, inner classes, collection classes, networking, and threads.
Lecture 3-4 hours per week.
3-4 credits
ITP 225 - Web Scripting Languages
Introduces students to the principles, systems, and tools used to implement Web applications. Provides students with a comprehensive introduction to the programming tools and skills required to build and maintain interactive Web sites. Students will develop Web applications utilizing client-side and server-side scripting languages along with auxiliary tools needed for complete applications.
Lecture 3-4 hours per week.
Prerequisites: ITD 110, ITP 100.
3-4 credits
ITP 226 - Mobile Java Android Development
Provides the necessary design and programming skills required for developing applications on mobile devices (smartphones, tablets, etc.). Utilize the Java-based Android Development Kit to create Android applications, from concept to business model to final product.
Lecture 3-4 hours per week. 3-4 credits.
3-4 credits
ITP 227 - Advanced Android Application Development
Focuses on the development of the advanced Android app. Surveys tools, technologies, principles, and patterns that underpin all Android app development. Emphasizes communication protocols in the Android Platform and secure coding practices of mobile app development.
Lecture 4 hours. Total 4 hours per week.
Prerequisite: ITP 266 or Instructor Permission
4 credits
ITP 232 - C++ Programming II
Presents in-depth instruction of advanced object-oriented techniques for data structures using C++.
Lecture 3-4 hours per week.
3-4 credits
ITP 250 - Advanced Python Programming
object-oriented design and advanced programming concepts using Python through instruction and hands-on programming. Emphasizes Object-oriented design (OOD) Object Orient Programming (OOP) concepts, such as classes, inheritance, polymorphism, Object-oriented design patterns, and Unified Modeling Language (UML). Examines best practices, code reusability, and exploration of Python modules and advanced topics.
Lecture 4 hours. Total 4 hours per week.
Prerequisite: ITP 150
4 credits
ITP 270 - Programming for Cybersecurity
Teaches scripting techniques for automating security tasks such as network monitoring and penetration testing using a high-level programming language common to cybersecurity professionals. Includes how to write custom tools and the basics of developing software exploits.
Lecture 3-4 hours. Total 3-4 hours per week.
Prerequisite: ITP 100, Software Design
3-4 credits
ITP 295 - Topics In
Provides an opportunity to explore topical areas of interest to or needed by students.
May be used also for special honors courses. May be repeated for credit. Variable hours.
1-5 credits