Information Technology Programming (ITP) at Paul D. Camp Community College


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ITP 100 - Software Design
Introduces principles and practices of software development. Includes instruction in critical thinking, problem solving skills, and essential programming logic in structured and object-oriented design using contemporary tools.
Lecture 3-4 hours per week.
3-4 credits
ITP 112 - Visual Basic.NET I
Concentrates instruction in fundamentals of object-oriented programming using Visual Basic.NET and the .NET framework. Emphasizes program construction algorithm development, coding debugging, and documentation of graphical user interface applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 120 - Java Programming I
Entails instruction in fundamentals of object-oriented programming using Java. Emphasizes program construction, algorithm development, coding, debugging, and documentation of console and graphical user interface applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 132 - C++ Programming I
Centers instruction in fundamentals of object-oriented programming and design using C++. Emphasizes program construction, algorithm development, coding, debugging, and documentation of C++ applications.
Lecture 3-4 hours per week.
3-4 credits
ITP 136 - C# Programming I
Presents instruction in fundamentals of object-oriented programming and design using C#. Emphasizes program construction, algorithm development, coding, debugging, and documentation of applications within the .NET framework.
Lecture 3-4 hours per week.
3-4 credits
ITP 140 - Client Side Scripting
Provides instruction in fundamentals of Internet application design, development, and deployment using client side scripting language(s).
Lecture 3-4 hours per week.
3-4 credits
ITP 160 - Introduction to Game Design & Development
Introduces object-oriented game design and development. Provides overview of the electronic game design and development process and underlines the historical contest, content creation strategies, game careers, and future trends in the industry. Utilizes a game language environment to introduce game design, object-oriented paradigms, software design, software development and product testing. Teaches skills of writing a game design document and creating a game with several levels and objects. Integrate 2D animations, 3D models, sound effects, and background music as well as graphic backgrounds.
Lecture 3-4 hours per week.
3-4 credits
ITP 165 - Gaming and Simulation
Introduces students to the concepts and applications of gaming and simulation through the use of gaming and simulation tools, as well as through basic programming skills.

3-4 credits
ITP 170 - Project Management
Introduces the concepts of project management as defined by the Project Management Institute, the accreditation body for project management.
Lecture 3-4 hours per week.
3-4 credits
ITP 232 - C++ Programming II
Presents in-depth instruction of advanced object-oriented techniques for data structures using C++.
Lecture 3-4 hours per week.
3-4 credits
ITP 240 - Server Side Programming
Centers around instruction in fundamentals of Internet application design, development, and deployment. Includes implementation of server component models, security, and database connectivity using server-side programming.
Lecture 3-4 hours per week.
3-4 credits
ITP 297 - Cooperative Education
Supervises in on-the-job training for pay in approved business, industrial and service firms, coordinated by the college's cooperative education office. Is applicable to all occupational- technical curricula at the discretion of the college.
Credit/work ratio not to exceed 1:5 hours. May be repeated for credit. Variable hours.
1-5 credits