ART 207 - 3D Model Rendering at Piedmont Virginia Community College
Course Description
Effective: 2012-01-01
Provides the student with an advanced understanding of the principles of building three-dimensional objects, characters, and interior and exterior environments with current industry software.
(3-4 Cr.) Lecture 2 hours, Lab 2-4 hours, Total 6 hours per week.
3-4 credits
General Course Purpose
Develop technical skills for the construction of three-dimensional models and their application with other modules such as animation in current industry 3D software programs.
Course Prerequisites/Corequisites
Prerequisites are ART 130 Multimedia I and ART 131 Fundamentals of Design I.
Course Objectives
- Build three-dimensional objects and environments
- Explore the relationship between an object and its environment
- Understand three-dimensional models and their use in multimedia design and animation
- Apply forward and inverse kinematics
- Work with particles and dynamics
- Set keyframes and motion paths
- Understand and the vocabulary associated with three-dimensional modeling, animation and rendering
Major Topics to be Included
- Strategies for building and modeling three-dimensional forms
- 3D modeling tools
- Lighting techniques and mapping
- Texture and color mapping
- Rendering techniques
- Model with polygons
- Familiarity with current software, hardware and operating systems